You'll then have to find a place for Alyssa to hide and ride out the stress. But when, for example, a bad guy jumps out from behind a door or knocks her around a bit, she'll begin to panic. ![]() She doesn't really have the ability to fight, so she justly can't really get hurt (boss battles are the exception). The Panic meter gauges Alyssa's stress level as a result of frightening happenings. Moreover, she won't be assaulted by their meandering ghosts, who have the potential to build up her Panic meter. In return, she'll receive handy items from her grateful undead pals. Protagonist Alyssa Hale's major quests involve driving evil spirits from history's most murderous villains, but along the way, she'll also meet up with lesser stiffs and return the keepsakes they've lost. The latest CT stays true to the pacifist design of the first two games (the only time you actually fight in CT3 is in boss battles, and even then, it's more evasion or self-defense), but it still manages to pack in all the action and suspense of its contemporaries. Yeah, it shamelessly rips some ideas from these staples, but it looks and plays so well that we ain't complainin'. Its atmosphere ranges from the serious psychological freakiness of Silent Hill, right on past the "Oh, hell, what is THAT thing?" factor of Resident Evil, and on to the ridiculously gory and outlandish mood of lllbleed (Dreamcast). CT3 has a lot more to offer horror-game junkies than its two PSi predecessors. Folks who normally react to the words "clock tower" with the same enthusiasm as to the words "particle board" and "iron lung" might be in for a change of attitude.
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